EPIRUS XRCENTER

Memory Card Match Mechanism for VR

Development Team

Developed

Unity/Blender

A VR Memory Game Experience

Quick Summary

A VR memory card matching mechanism developed for Meta Quest 2, offering an engaging and interactive gameplay experience.

The project focuses on simulating a classic memory matching game in a VR environment. Players interact with the cards using the Meta Quest 2 controllers, creating an immersive experience.

  • Platform: Unity development for Meta Quest 2.

  • Gameplay Mechanics:

    • Players select cards by aiming with the controller’s beam.

    • To flip a card, they press the triggers on the controllers.

    • Matching cards remain open, while mismatched cards flip back, challenging the player’s memory skills.

  • Innovative Interaction: Utilizes VR controller mechanics for intuitive card selection and interaction.

  • Engaging Gameplay: Combines cognitive challenge with immersive VR technology.

  • Dynamic Feedback: Immediate visual feedback on matches enhances the gaming experience.

 

This mechanism can be expanded into full-fledged VR games or used as a cognitive training tool in educational and therapeutic settings.

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