Unity/Blender
A VR memory card matching mechanism developed for Meta Quest 2, offering an engaging and interactive gameplay experience.
The project focuses on simulating a classic memory matching game in a VR environment. Players interact with the cards using the Meta Quest 2 controllers, creating an immersive experience.
Platform: Unity development for Meta Quest 2.
Gameplay Mechanics:
Players select cards by aiming with the controller’s beam.
To flip a card, they press the triggers on the controllers.
Matching cards remain open, while mismatched cards flip back, challenging the player’s memory skills.
Innovative Interaction: Utilizes VR controller mechanics for intuitive card selection and interaction.
Engaging Gameplay: Combines cognitive challenge with immersive VR technology.
Dynamic Feedback: Immediate visual feedback on matches enhances the gaming experience.
This mechanism can be expanded into full-fledged VR games or used as a cognitive training tool in educational and therapeutic settings.