Unity/Blender
A demo game created in Unity, allowing players to place, move, and delete camping-themed objects in an interactive environment.
The Camping Builder Demo offers a creative and engaging experience where players can design their ideal campsite. Key features include:
Interactive Gameplay: Players can place, move, and delete objects such as a cabin, a tent, and a campfire.
Grid and Free Placement: Toggle grid mode for precise placement or enjoy freeform positioning of objects.
User Interface: Includes a start menu (Start/Quit), gameplay options, and a pause menu for pausing or returning to the main menu.
Developed using Unity and Microsoft Visual Studio for scripting and game mechanics.
3D models (cabin, tent, campfire) were crafted in Blender.
UI elements were designed with Procreate for a polished and intuitive experience.
Creative Freedom: Offers players a sandbox-style experience to design their campsite.
Seamless Integration: Smooth transitions between menus and gameplay.
Polished Visuals: High-quality graphics and user-friendly interface enhance player engagement.
This demo could be expanded into a full-fledged game with additional features such as object customization, multiplayer capabilities, and environmental effects to enhance realism and interactivity.